CG Awards

MASH moves to Autodesk

We are now working with Autodesk to add MASH to their product portfolio. They like what we do as much as you do so we're really excited about the future and the fact that so many more people will get to experience the power of MASH.

There will be a short transition period as we move our technology over to Autodesk but this news does mean MASH will no longer be available here. But...if you do need new licenses please drop an email to

While we transition, if you do need any help, ideas or inspiration the door to our support site will stay open as always. We will also continue to be able to help with any licensing issues so please drop us a line via our support site if you need help with that. We’ll also be keeping our license server up and running so you can still move your licenses around as usual. However, we won’t be developing any further features, improvements or bug fixes from this point onwards. Autodesk will take over all future development of MASH.

We want to say a MASHive thanks to all of you who’ve supported us over the years. We’re really proud of what we achieved with MASH so far and couldn’t have done it without you. A big looping, procedural pat on the back all round!

Rest assured, we’ll be back!



27 nodes

MASH is a complete toolkit offering multiple ways to tackle an array of animation challenges making it hugely flexible. Its node based system arms you with the ability to create your own bespoke networks.


MASH works out of the box with industry standard renderers Vray, Arnold and Mental Ray. By baking your networks, you can of course use MASH with any renderer.

Speed & stability

MASH offers fast and stable performance with multi-threaded nodes and support for Viewport 2.0 (Maya 2015) so you can turn those instances up even higher.

Simplified set up

MASH is very intuitive to set up and use with a polished, artist friendly interface and useful defaults. Use the included utilities to hook MASH up to other Maya systems including nParticles.
What is it?

MASH extends Maya’s toolset

MASH is a suite of 27 Maya nodes developed in-house at Mainframe aimed at enabling our artists to create versatile ‘motion design’ style animations. It offers a selection of effector nodes which can be daisy chained together to generate a wide variety of customisable effects. It’s fully controllable from both Maya’s Attribute and Node Editors.
Whether you’re into modelling, animation, mo-graph, environments, particles, vfx, graphics or audio MASH will have something useful for you.

MASH is compatible with Maya 2012, 2013, 2014 and 2015 for OSX 10.7+, Windows (64-bit) and Linux CentOS 6.5 (Maya 2015+ only).

MASH is entirely procedural meaning everything is live in the viewport. Want to increase the noise on your instances? Just adjust the values in Maya’s Attribute Editor and see your changes immediately. No waiting for simulations.

Watch our quick demo of simple MASH networks:

Your download of MASH also includes several preset files to help get you started.

View MASH 3 Documentation

View MASH 2 Documentation

Studentsemail us with photo ID proving you’re in full education if you’re interested in using MASH in one of your projects.

Site licence – We also have site licence options available. Please contact us for more info.

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